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C/C++ Source or Header  |  1995-10-03  |  283 b   |  12 lines

  1. #ifndef _PLAYERINTFACE_
  2. #define _PLAYERINTFACE_
  3. #include "ray.h"
  4. #define MAX_TRACKED_INPUTS 8
  5. #define PLAYER_ROT_SPEED ANGLE_3
  6.  
  7. void Set_Player_Input_Buffer(PSHORT input_buffer);
  8. angle_type Get_Player_Vert_Angle(pobject cur_obj);
  9. BOOL Is_Flying(pobject test_obj);
  10.  
  11. #endif
  12.